Of course, Mario doesn’t have any shine sprites yet, so keep this in mind for later. Here you can trade shine sprites to have one of your allies leveled up. The first door in this area leads to Merlon the wizard’s shop. Walk down the ally behind Darkly, jump on the crates and walk to the right behind the house. You will also find a character named Darkly who says that he likes dark places. In this back alley you will find a Shyguy who runs a credit card scam. Walk against the brick wall before the wizard’s shop. As you enter this area, a thief will blast past Mario and Goombella and steal 50 of Mario’s coins.
Head through the door to the far right of Roguesquare. Look behind the wooden boxes in front of the fence to find another star piece. Search behind the mattress against the wall to find a star piece.Įxit out to the main square and head to the right. Head to the left and enter a doorway into a garbage filled room. If you head through the archway in the middle of the square, There is an unsavory part of town. There is nothing more that can be accomplished in this mission right now, but keep it in mind for later in the game. Mario must wait for the order to come in. Enter the item shop and speak to Thriff T. To punish Marion for his clumsiness, the toadstool blocks the entrance to the western area until she is compensated for the destroyed contact. When he does, the contact will be squished and your little mushroom acquaintance will become slightly miffed. She will tell Mario not to move, but in order to continue in the game, eventually Mario will have to take a step. Walk to the very left of the square and Mario is stopped by Zess T, as skilled Toadstool cheff who has lost her contact lens. Apparently he has seen the princess and is smitten with her. Read the back of the sign to read some graffiti by Podley’s best costumer. Read the front of the sign to learn that there is an ongoing turf war between the piñata syndicate and the Robbos. Next to the Item shop there is a sign post. Hop up on the house to the far left and at the very edge of the house walk towards the background to find a star piece. This comes in handy later during the help center quests. To the left of the badge shop there is a house key. On the left side of the room there is a doorway outside where Mario can enter the Badge Shop. This is also where Toadsworth, the steward of Princess Peach’s castle is staying at the moment. Mario can pay 5 coins to stay at the inn and replenish all of his stats. To the right of the archway there is a doorway to Podley’s Place cola shop and the inn upstairs. For more info on this area, see the items section of the guide. Bazar where Mario can buy and sell items. Directly behind this to the left there is the Toadstool Bros. In the center of the square there is a hangman’s stand. But first you will want to root around in Rogueport’s main square. After Goombella joins the team, the next task at hand is to find the Professor.
While traveling through different areas, press X at any time to have Goombella give info about the surroundings and nearby characters. She also has a “tattle” ability which reveals info on an enemy such as their number of hit points and defensive abilities. Goombella has a head bonk attack that is similar to Mario’s jump attack. It turns out that she has also been searching for the treasure on Rogue Island and she decides to join up with Mario. Mario and Goombella discuss their situation in Rogueport Plaza. Afterwards, an army of lesser soldiers pile onto Mario but he and Goombella are able to escape in the commotion. The soldier only has about 6 hit points so this battle is over quickly. The only options are to use his hammer and jump attack. The troops don’t take kindly to the intrusion and Mario enters into his first battle. Walk towards her and Mario is sucked into the confrontation. The scene is interrupted by a young Goomba girl named Goombella who is being harassed by some troops. Save your game and walk towards the steps. Jump up and hit the box with Mario’s head to activate the save point. The first thing Mario approaches as he walks inland is a multicolored box with an S on it. The first thing to make note of at the dock is that if Mario jumps into the water he will be chased out by an unfriendly fish and he will lose one hit point. Mario is dropped off at the dock and the journey begins. Our hero hops on a boat and makes the journey across the sea. She asks Mario to meet her at Rogueport to help her find the treasure. She has traveled to Rogue Island in search of a mystical treasure. The game opens as Mario receives a letter in the mail from Princess Peach.